My Project
UML Lab
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This is the complete list of members for Board, including all inherited members.
BestMove(int depth, bool computerPlayer) | Board | |
blackPlayer | Board | |
Board(Player &red, Player &black) | Board | |
ComputerMove() | Board | |
depth | Board | private |
draw(sf::RenderWindow &window) | Board | |
endgame() | Board | |
evaluateBoard(Board &board) | Board | |
generateMoves(Board &board) | Board | |
getBlackPlayer() | Board | |
getRedPlayer() | Board | |
highlight(int pieceIndex, sf::RenderWindow &window, Board &board) | Board | |
InitializeGame(Player &redPlayer, Player &blackPlayer) | Board | |
inputdata(sf::RenderWindow &window) | Board | |
isPieceAt(int x, int y) const | Board | |
makeMove(Board &board, const Move &move) | Board | |
minimax(Board &board, int depth, bool computerPlayer) | Board | |
MinMaxTree(Board &board, int depth, bool computerPlayer) | Board | |
MousePosition(int mouseX, int mouseY) | Board | |
numberofmoves(Player *player) | Board | |
opponentPiece(int x, int y, const sf::Color &colorToCheck) | Board | |
pieces | Board | |
redPlayer | Board | |
selectedPieceIndex | Board | private |
size | Board | static |
validarity(const Piece &piece, int x, int y) | Board |