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My Project
UML Lab
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This is the complete list of members for Board, including all inherited members.
| BestMove(int depth, bool computerPlayer) | Board | |
| blackPlayer | Board | |
| Board(Player &red, Player &black) | Board | |
| ComputerMove() | Board | |
| depth | Board | private |
| draw(sf::RenderWindow &window) | Board | |
| endgame() | Board | |
| evaluateBoard(Board &board) | Board | |
| generateMoves(Board &board) | Board | |
| getBlackPlayer() | Board | |
| getRedPlayer() | Board | |
| highlight(int pieceIndex, sf::RenderWindow &window, Board &board) | Board | |
| InitializeGame(Player &redPlayer, Player &blackPlayer) | Board | |
| inputdata(sf::RenderWindow &window) | Board | |
| isPieceAt(int x, int y) const | Board | |
| makeMove(Board &board, const Move &move) | Board | |
| minimax(Board &board, int depth, bool computerPlayer) | Board | |
| MinMaxTree(Board &board, int depth, bool computerPlayer) | Board | |
| MousePosition(int mouseX, int mouseY) | Board | |
| numberofmoves(Player *player) | Board | |
| opponentPiece(int x, int y, const sf::Color &colorToCheck) | Board | |
| pieces | Board | |
| redPlayer | Board | |
| selectedPieceIndex | Board | private |
| size | Board | static |
| validarity(const Piece &piece, int x, int y) | Board |